授業科目名 | 年度 | 学期 | 開講曜日・時限 | 学部・研究科 | 全担当教員 | 単位数 |
---|---|---|---|---|---|---|
34790:PBL: Problem Analysis and Modeling(G2) | 2019 | 春セメスター | 水3,金3 | 情報理工学部 | COOPER ERIC WALLACE、KRYSSANOV VICTOR、GONCHARENKO IGOR、SVININ MIKHAIL、高田 秀志、西村 俊和、野間 春生 | 4 |
キャンパス
授業施設
授業で利用する言語
授業の概要と方法
受講生の到達目標
1. Identify known and unknown information, uncertainties, and biases when presented a complex ill-structured problem.
2. Create process for problem solving including justified approximations and assumptions.
3. Generate working hypothesis.
4. Design experiments involving information and data gathering and analysis to validate working hypothesis.
5. Follow protocols when using techniques, skills, and tools.
6. Recognize a variety of working and learning preferences.
7. Demonstrate punctuality, responsibility, and appropriate communication etiquette when working in a project.
事前に履修しておくことが望まれる科目
授業スケジュール
授業回数/ 担当教員(複数担当の場合) |
テーマ |
---|---|
キーワード・文献・補足事項等 | |
1〜2 (all instructors) | Project I. Course introduction |
Engineering project, Product life cycle |
|
1〜2 (all instructors) | Project II. Course introduction |
Engineering project, Product life cycle |
|
3〜4 (Takada) | Project I. Collaborative and physical computing environments |
Computer-supported collaboration, distributed systems, IoT, physical
|
|
3〜4 (Kryssanov) | Project II. e-Society |
Social network service systems, Intelligent agents, Biometrics |
|
5〜6 (Kryssanov) | Project I. e-Society |
Social network service systems, Intelligent agents, Biometrics |
|
5〜6 (Takada) | Project II. Collaborative and physical computing environments |
Computer-supported collaboration, distributed systems, IoT, physical
|
|
7〜8 (Takada) | Project I. Collaborative and physical computing environments |
Computer-supported collaboration, distributed systems, IoT, physical
|
|
7〜8 (Svinin) | Project II. Human-centered robotics |
Modeling, Sensing, Control, Programming |
|
9〜10 (Svinin) | Project I. Human-centered robotics |
Modeling, Sensing, Control, Programming |
|
9〜10 (Takada) | Project II. Collaborative and physical computing environments |
Computer-supported collaboration, distributed systems, IoT, physical
|
|
11〜12 (Svinin) | Project I. Human-centered robotics |
Modeling, Sensing, Control, Programming |
|
11〜12 (Noma) | Project II. Virtual reality and multimodal user interfaces |
Sensing, Display, Simulation, Interaction |
|
13〜14 (Noma) | Project I. Virtual reality and multimodal user interfaces |
Sensing, Display, Simulation, Interaction |
|
13〜14 (Svinin) | Project II. Human-centered robotics |
Modeling, Sensing, Control, Programming |
|
15〜16 (Noma) | Project I. Virtual reality and multimodal user interfaces |
Sensing, Display, Simulation, Interaction |
|
15〜16 (Cooper) | Project II. Applied affective engineering |
Affect, Emotion, Cognition, Cognetics |
|
17〜18 (Cooper) | Project I. Applied affective engineering |
Affect, Emotion, Cognition, Cognetics |
|
17〜18 (Noma) | Project II: Virtual reality and multimodal user interfaces |
Sensing, Display, Simulation, Interaction |
|
19〜20 (Cooper) | Project I. Applied affective engineering |
Affect, Emotion, Cognition, Cognetics |
|
19〜20 (Nishimura) | Project II. Distributed collaborative environments on large-scale computer networks |
Data Mining, Networking |
|
21〜22 (Nishimura) | Project I. Distributed collaborative environments on large-scale computer networks |
Data Mining, Networking |
|
21〜22 (Cooper) | Project II. Applied affective engineering |
Affect, Emotion, Cognition, Cognetics |
|
23〜24 (Nishimura) | Project I. Distributed collaborative environments on large-scale computer networks |
Data Mining, Networking |
|
23〜24 (Goncharenko) | Project II. Advanced computer graphics and digital human |
3D Modeling, Graphical Scenes, Rendering, Projection, Animation |
|
25〜26 (Goncharenko) | Project I. Advanced computer graphics and digital human |
3D Modeling, Graphical Scenes, Rendering, Projection, Animation |
|
25〜26 (Nishimura) | Project II. Distributed collaborative environments on large-scale computer networks |
Data Mining, Networking |
|
27〜28 (Goncharenko) | Project I. Advanced computer graphics and digital human |
3D Modeling, Graphical Scenes, Rendering, Projection, Animation |
|
27〜28 (Kryssanov) | Project II. e-Society |
Social network service systems, Intelligent agents, Biometrics |
|
29〜30 (Kryssanov) | Project I. e-Society |
Social network service systems, Intelligent agents, Biometrics |
|
29〜30 (Goncharenko) | Project II. Advanced computer graphics and digital human |
3D Modeling, Graphical Scenes, Rendering, Projection, Animation |
授業実施形態
授業外学習の指示
No language other than English will be used in the class.
成績評価方法
種別 | 割合(%) | 評価基準等 |
---|---|---|
定期試験(筆記) | 0 | |
レポート試験 (統一締切日を締切とするレポート) |
0 | |
上記以外の試験・レポート、平常点評価 (日常的な授業における取組状況の評価) |
100 | Continuous assessment and attendance – 40%
|
成績評価方法(備考)
Students who miss more than five classes without a legitimate and documented reason automatically receive an “F” for the course.