Course Name | Year | Term | Period | Faculty / Graduate School | All Instructors | Credits |
---|---|---|---|---|---|---|
34790:PBL: Problem Analysis and Modeling (G2) | 2019 | Spring | Wed3,Fri3 | College of Information Science and Engineering | COOPER ERIC WALLACE、KRYSSANOV VICTOR、GONCHARENKO IGOR、SVININ MIKHAIL、TAKADA HIDEYUKI、NISHIMURA TOSHIKAZU、NOMA HARUO | 4 |
Campus
Class Venue
Language
Course Outline and Method
Student Attainment Objectives
1. Identify known and unknown information, uncertainties, and biases when presented a complex ill-structured problem.
2. Create process for problem solving including justified approximations and assumptions.
3. Generate working hypothesis.
4. Design experiments involving information and data gathering and analysis to validate working hypothesis.
5. Follow protocols when using techniques, skills, and tools.
6. Recognize a variety of working and learning preferences.
7. Demonstrate punctuality, responsibility, and appropriate communication etiquette when working in a project.
Recommended Preparatory Course
Course Schedule
Lecture/Instructor(When there are multiple instructors) | Theme |
---|---|
Keyword, References and Supplementary Information | |
1〜2 (all instructors) | Project I. Course introduction |
Engineering project, Product life cycle |
|
1〜2 (all instructors) | Project II. Course introduction |
Engineering project, Product life cycle |
|
3〜4 (Takada) | Project I. Collaborative and physical computing environments |
Computer-supported collaboration, distributed systems, IoT, physical
|
|
3〜4 (Kryssanov) | Project II. e-Society |
Social network service systems, Intelligent agents, Biometrics |
|
5〜6 (Kryssanov) | Project I. e-Society |
Social network service systems, Intelligent agents, Biometrics |
|
5〜6 (Takada) | Project II. Collaborative and physical computing environments |
Computer-supported collaboration, distributed systems, IoT, physical
|
|
7〜8 (Takada) | Project I. Collaborative and physical computing environments |
Computer-supported collaboration, distributed systems, IoT, physical
|
|
7〜8 (Svinin) | Project II. Human-centered robotics |
Modeling, Sensing, Control, Programming |
|
9〜10 (Svinin) | Project I. Human-centered robotics |
Modeling, Sensing, Control, Programming |
|
9〜10 (Takada) | Project II. Collaborative and physical computing environments |
Computer-supported collaboration, distributed systems, IoT, physical
|
|
11〜12 (Svinin) | Project I. Human-centered robotics |
Modeling, Sensing, Control, Programming |
|
11〜12 (Noma) | Project II. Virtual reality and multimodal user interfaces |
Sensing, Display, Simulation, Interaction |
|
13〜14 (Noma) | Project I. Virtual reality and multimodal user interfaces |
Sensing, Display, Simulation, Interaction |
|
13〜14 (Svinin) | Project II. Human-centered robotics |
Modeling, Sensing, Control, Programming |
|
15〜16 (Noma) | Project I. Virtual reality and multimodal user interfaces |
Sensing, Display, Simulation, Interaction |
|
15〜16 (Cooper) | Project II. Applied affective engineering |
Affect, Emotion, Cognition, Cognetics |
|
17〜18 (Cooper) | Project I. Applied affective engineering |
Affect, Emotion, Cognition, Cognetics |
|
17〜18 (Noma) | Project II: Virtual reality and multimodal user interfaces |
Sensing, Display, Simulation, Interaction |
|
19〜20 (Cooper) | Project I. Applied affective engineering |
Affect, Emotion, Cognition, Cognetics |
|
19〜20 (Nishimura) | Project II. Distributed collaborative environments on large-scale computer networks |
Data Mining, Networking |
|
21〜22 (Nishimura) | Project I. Distributed collaborative environments on large-scale computer networks |
Data Mining, Networking |
|
21〜22 (Cooper) | Project II. Applied affective engineering |
Affect, Emotion, Cognition, Cognetics |
|
23〜24 (Nishimura) | Project I. Distributed collaborative environments on large-scale computer networks |
Data Mining, Networking |
|
23〜24 (Goncharenko) | Project II. Advanced computer graphics and digital human |
3D Modeling, Graphical Scenes, Rendering, Projection, Animation |
|
25〜26 (Goncharenko) | Project I. Advanced computer graphics and digital human |
3D Modeling, Graphical Scenes, Rendering, Projection, Animation |
|
25〜26 (Nishimura) | Project II. Distributed collaborative environments on large-scale computer networks |
Data Mining, Networking |
|
27〜28 (Goncharenko) | Project I. Advanced computer graphics and digital human |
3D Modeling, Graphical Scenes, Rendering, Projection, Animation |
|
27〜28 (Kryssanov) | Project II. e-Society |
Social network service systems, Intelligent agents, Biometrics |
|
29〜30 (Kryssanov) | Project I. e-Society |
Social network service systems, Intelligent agents, Biometrics |
|
29〜30 (Goncharenko) | Project II. Advanced computer graphics and digital human |
3D Modeling, Graphical Scenes, Rendering, Projection, Animation |
Class Format
Recommendations for Private Study
No language other than English will be used in the class.
Grade Evaluation Method
Kind | Percentage | Grading Criteria etc. |
---|---|---|
Final Examination (Written) | 0 | |
Report Examination (A report to be submitted by the unified deadline) |
0 | |
Exams and/or Reports other than those stated above, and Continuous Assessment (Evaluation of Everyday Performance in Class) |
100 | Continuous assessment and attendance – 40%
|
Grade Evaluation Method (Note)
Students who miss more than five classes without a legitimate and documented reason automatically receive an “F” for the course.