授業科目名 年度 学期 開講曜日・時限 学部・研究科 全担当教員 単位数
50504:Gaming Simulation Method(P) § 50505:IR-EDS201 Special Lecture (Core Related Course)(RJ) § 50506:IR18‐FE201 Special Lecture (Core Related Course)(RJ) 2025 春セメスター 月1 国際関係学部,政策科学部 豊田 祐輔 2

キャンパス

OIC

授業施設

AS461セミナールーム

授業で利用する言語

英語

授業の概要と方法

   This course provides students with experience of Gaming Simulation. By playing Gaming Simulation, in its virtual world, students can experience what they cannot or hardly experience in the real world. By doing so, they learn how our societies or their systems work and find problems, and eventually suggest solutions or pose challenges to the real world. In this way, Gaming Simulation can be a tool of PBL (Problem-Based Learning). Students can conduct PBL in the virtual world where they can experience phenomena that they usually cannot experience. Moreover, this course provides the students with opportunity to design Gaming Simulation prototype in group, by which they understand deeply the societies and their systems.
   This course is a course strongly recommended to take for students in "International PBL Program in ASEAN Countries."

受講生の到達目標

To understand advantages of Gaming Simulation
To be able to make use of Gaming Simulation to areas that the students are interested in

事前に履修しておくことが望まれる科目

授業スケジュール

授業回数/
担当教員(複数担当の場合)
テーマ
キーワード・文献・補足事項等
1

Introduction and Game Experience 1 (Collective Decision-Making)

【+R-Jugyo】Information for “+R-Jugyo” will be posted on manaba+R.
Group discussion, Group decision making, Evaluation

2

Game Experience 2 (Environment)

Gaming Simulation, Serious Game, Gamification,
Environmental issue, Natural resources, Tragedy of commons, Policy,

3

Game Experience 3 (Economy and Environment)

Economy, Environment, Policy, Different tools for the same objectives

4

Game Experience 4 (International Economy)

Trade, Developed and developing countries, Inequality

5

Game Experience 5 (Disaster)

Dilemma, Emergency response, Risk communication

6

Game Design Experience

Applying and modifying conventional games, ISGC (International Simulation and Gaming Competition), ISAGA (International Simulation And Gaming Association)

7

Game Design Presentation and Trial

Gamification, Competition, Test play

8

Game Experience 6 (Game as Research Tool)

Disaster Management, Local Disaster Knowledge, Game as research methodology

9

Designing Gaming Simulation 1

Experience in virtual world in safety, Comprehensive understanding, Recognition, Role-play, Debriefing, Role and situation, Model and simulation, Rule and objective, Gamification

10

Designing Gaming Simulation 2

5W process for design, Playability, Game components (cooperation, competition, dilemma)

11-14

Gaming Simulation Prototype Testing

授業実施形態

14 classes on Face to Face basis

授業外学習の指示

Students need to design Gaming Simulation prototypes. Therefore, they need to work together not only in class, but also off class. Skills and knowledge required by this course depend on the prototypes. The students are expected to work together by sharing their skills and knowledge that other students do not have.

After the 3rd session, students are required to submit their Gaming Simulation ideas as a short report. Based on this report, instructors form students groups.

成績評価方法

種別 割合(%) 評価基準等
定期試験(筆記) 0

レポート試験
(統一締切日を締切とするレポート)
0

上記以外の試験・レポート、平常点評価
(日常的な授業における取組状況の評価)
100

Participation in the course (30%)
Individual short report on Gaming Simulation idea (10%)
Contents of Gaming Simulation prototype (30%)
Quality and Appropriateness of Materials of Gaming Simulation Prototype (30%)

成績評価方法(備考)

受講および研究に関するアドバイス

教科書

教科書(使用頻度、その他補足)

参考書

書名 著者 出版社 ISBNコード 備考
'A Framework of Simulation and Gaming for Enhancing Community Resilience Against Large-Scale Earthquakes: Application for Achievements in Japan' Yusuke Toyoda "Simulation & Gaming" (SAGE) 2020;51(2):180-211 Available online: https://journals.sagepub.com/doi/full/10.1177/1046878119899424
Gaming: The Future's Language Richard Duke SAGE 978-0470224052 https://www.slideshare.net/pvdhyden/74duke-gaming-the-futures-language

参考書(使用頻度、その他補足)

参考になるwwwページ

授業内外における学生・教員間のコミュニケーションの方法

manaba+R,学生との直接対話

備考

【科目ナンバリング・カリキュラムマップはこちらから/Click here to see the Curriculum-Map and Course-Numbering】
URL:https://secure.ritsumei.ac.jp/students/pathways-future/course/curriculum.html/