| Course Name | Year | Term | Period | Faculty / Graduate School | All Instructors | Credits |
|---|---|---|---|---|---|---|
| 50504:Gaming Simulation Method (P) § 50505:IR-EDS201 Special Lecture (Core Related Course) (RJ) § 50506:IR18‐FE201 Special Lecture (Core Related Course) (RJ) | 2025 | Spring | Mon1 | College Of International Relations,College Of Policy Science | TOYODA YUSUKE | 2 |
Campus
Class Venue
Language
Course Outline and Method
This course is a course strongly recommended to take for students in "International PBL Program in ASEAN Countries."
Student Attainment Objectives
To be able to make use of Gaming Simulation to areas that the students are interested in
Recommended Preparatory Course
Course Schedule
| Lecture/Instructor(When there are multiple instructors) | Theme |
|---|---|
| Keyword, References and Supplementary Information | |
| 1 | Introduction and Game Experience 1 (Collective Decision-Making) |
【+R-Jugyo】Information for “+R-Jugyo” will be posted on manaba+R.
|
|
| 2 | Game Experience 2 (Environment) |
Gaming Simulation, Serious Game, Gamification,
|
|
| 3 | Game Experience 3 (Economy and Environment) |
Economy, Environment, Policy, Different tools for the same objectives |
|
| 4 | Game Experience 4 (International Economy) |
Trade, Developed and developing countries, Inequality |
|
| 5 | Game Experience 5 (Disaster) |
Dilemma, Emergency response, Risk communication |
|
| 6 | Game Design Experience |
Applying and modifying conventional games, ISGC (International Simulation and Gaming Competition), ISAGA (International Simulation And Gaming Association) |
|
| 7 | Game Design Presentation and Trial |
Gamification, Competition, Test play |
|
| 8 | Game Experience 6 (Game as Research Tool) |
Disaster Management, Local Disaster Knowledge, Game as research methodology |
|
| 9 | Designing Gaming Simulation 1 |
Experience in virtual world in safety, Comprehensive understanding, Recognition, Role-play, Debriefing, Role and situation, Model and simulation, Rule and objective, Gamification |
|
| 10 | Designing Gaming Simulation 2 |
5W process for design, Playability, Game components (cooperation, competition, dilemma) |
|
| 11-14 | Gaming Simulation Prototype Testing |
|
Class Format
Recommendations for Private Study
After the 3rd session, students are required to submit their Gaming Simulation ideas as a short report. Based on this report, instructors form students groups.
Grade Evaluation Method
| Kind | Percentage | Grading Criteria etc. |
|---|---|---|
| Final Examination (Written) | 0 | |
| Report Examination (A report to be submitted by the unified deadline) |
0 | |
| Exams and/or Reports other than those stated above, and Continuous Assessment (Evaluation of Everyday Performance in Class) |
100 | Participation in the course (30%)
|
Grade Evaluation Method (Note)
Advice to Students on Study and Research Methods
Textbooks
Textbooks (Frequency of Use, Note)
Reference Books
| Title | Author | Publisher | ISBN Code | Comment |
|---|---|---|---|---|
| 'A Framework of Simulation and Gaming for Enhancing Community Resilience Against Large-Scale Earthquakes: Application for Achievements in Japan' | Yusuke Toyoda | "Simulation & Gaming" (SAGE) 2020;51(2):180-211 | Available online: https://journals.sagepub.com/doi/full/10.1177/1046878119899424 | |
| Gaming: The Future's Language | Richard Duke | SAGE | 978-0470224052 | https://www.slideshare.net/pvdhyden/74duke-gaming-the-futures-language |
Reference Books (Frequency of Use, Note)
Web Pages for Reference
How to Communicate with the Instructor In and Out of Class(Including Instructor Contact Information)
Other Comments
URL:https://secure.ritsumei.ac.jp/students/pathways-future/course/curriculum.html/