Course Name Year Term Period Faculty / Graduate School All Instructors Credits
50504:Gaming Simulation Method (P) § 50505:IR-EDS201 Special Lecture (Core Related Course) (RJ) § 50506:IR18‐FE201 Special Lecture (Core Related Course) (RJ) 2025 Spring Mon1 College Of International Relations,College Of Policy Science TOYODA YUSUKE 2

Campus

OIC

Class Venue

AS461

Language

English

Course Outline and Method

   This course provides students with experience of Gaming Simulation. By playing Gaming Simulation, in its virtual world, students can experience what they cannot or hardly experience in the real world. By doing so, they learn how our societies or their systems work and find problems, and eventually suggest solutions or pose challenges to the real world. In this way, Gaming Simulation can be a tool of PBL (Problem-Based Learning). Students can conduct PBL in the virtual world where they can experience phenomena that they usually cannot experience. Moreover, this course provides the students with opportunity to design Gaming Simulation prototype in group, by which they understand deeply the societies and their systems.
   This course is a course strongly recommended to take for students in "International PBL Program in ASEAN Countries."

Student Attainment Objectives

To understand advantages of Gaming Simulation
To be able to make use of Gaming Simulation to areas that the students are interested in

Recommended Preparatory Course

Course Schedule

Lecture/Instructor(When there are multiple instructors) Theme
Keyword, References and Supplementary Information
1

Introduction and Game Experience 1 (Collective Decision-Making)

【+R-Jugyo】Information for “+R-Jugyo” will be posted on manaba+R.
Group discussion, Group decision making, Evaluation

2

Game Experience 2 (Environment)

Gaming Simulation, Serious Game, Gamification,
Environmental issue, Natural resources, Tragedy of commons, Policy,

3

Game Experience 3 (Economy and Environment)

Economy, Environment, Policy, Different tools for the same objectives

4

Game Experience 4 (International Economy)

Trade, Developed and developing countries, Inequality

5

Game Experience 5 (Disaster)

Dilemma, Emergency response, Risk communication

6

Game Design Experience

Applying and modifying conventional games, ISGC (International Simulation and Gaming Competition), ISAGA (International Simulation And Gaming Association)

7

Game Design Presentation and Trial

Gamification, Competition, Test play

8

Game Experience 6 (Game as Research Tool)

Disaster Management, Local Disaster Knowledge, Game as research methodology

9

Designing Gaming Simulation 1

Experience in virtual world in safety, Comprehensive understanding, Recognition, Role-play, Debriefing, Role and situation, Model and simulation, Rule and objective, Gamification

10

Designing Gaming Simulation 2

5W process for design, Playability, Game components (cooperation, competition, dilemma)

11-14

Gaming Simulation Prototype Testing

Class Format

14 classes on Face to Face basis

Recommendations for Private Study

Students need to design Gaming Simulation prototypes. Therefore, they need to work together not only in class, but also off class. Skills and knowledge required by this course depend on the prototypes. The students are expected to work together by sharing their skills and knowledge that other students do not have.

After the 3rd session, students are required to submit their Gaming Simulation ideas as a short report. Based on this report, instructors form students groups.

Grade Evaluation Method

Kind Percentage Grading Criteria etc.
Final Examination (Written) 0

Report Examination
(A report to be submitted by the unified deadline)
0

Exams and/or Reports other than those stated above, and Continuous Assessment 
(Evaluation of Everyday Performance in Class)
100

Participation in the course (30%)
Individual short report on Gaming Simulation idea (10%)
Contents of Gaming Simulation prototype (30%)
Quality and Appropriateness of Materials of Gaming Simulation Prototype (30%)

Grade Evaluation Method (Note)

Advice to Students on Study and Research Methods

Textbooks

Textbooks (Frequency of Use, Note)

Reference Books

Title Author Publisher ISBN Code Comment
'A Framework of Simulation and Gaming for Enhancing Community Resilience Against Large-Scale Earthquakes: Application for Achievements in Japan' Yusuke Toyoda "Simulation & Gaming" (SAGE) 2020;51(2):180-211 Available online: https://journals.sagepub.com/doi/full/10.1177/1046878119899424
Gaming: The Future's Language Richard Duke SAGE 978-0470224052 https://www.slideshare.net/pvdhyden/74duke-gaming-the-futures-language

Reference Books (Frequency of Use, Note)

Web Pages for Reference

How to Communicate with the Instructor In and Out of Class(Including Instructor Contact Information)

Learning Management System (manaba+R),Talk with Students

Other Comments

【科目ナンバリング・カリキュラムマップはこちらから/Click here to see the Curriculum-Map and Course-Numbering】
URL:https://secure.ritsumei.ac.jp/students/pathways-future/course/curriculum.html/