| 授業科目名 | 年度 | 学期 | 開講曜日・時限 | 学部・研究科 | 全担当教員 | 単位数 |
|---|---|---|---|---|---|---|
| 50215:[2025 秋セメスター]ヒューマンインタフェース (W) § 50216:ヒューマン・インタフェース(W) | 2025 | 秋セメスター | 木5 | 映像学部,映像研究科 | LYONS MICHAEL | 2 |
キャンパス
授業施設
授業で利用する言語
授業の概要と方法
There will be 9 in-person classes and 5 live streaming classes.
The class schedule is planned as follows:
In-person (対面授業): 1, 3, 5, 7, 8, 9, 10, 11, 12回
Live streaming (WEB授業): 2, 4, 6, 13, 14回
Any changes, will be announced on manaba+R.
受講生の到達目標
• learn about fundamental theory and practice of human computer interaction design
• develop research and presentation skills which will be useful for post-graduate study
事前に履修しておくことが望まれる科目
授業スケジュール
| 授業回数/ 担当教員(複数担当の場合) |
テーマ |
|---|---|
| キーワード・文献・補足事項等 | |
| 1 |
Introduction to Human Computer Interaction (HCI)
|
HCI, Human Interface, Usability, User Needs and Values
|
|
| 2 | The Psychopathology of Everyday Things I |
Affordance, Constraint
|
|
| 3 | The Psychopathology of Everyday Things II |
Visibility, Mapping
|
|
| 4 | The Psychology of Everyday Actions I |
Models of Human Action
|
|
| 5 | The Psychology of Everyday Actions II |
Action/Evaluation Cycle, Gulfs of Execution and Evaluation
|
|
| 6 | Knowledge in the Head and in the World I |
Acting with Incomplete Information, Mental Models
|
|
| 7 | Knowledge in the Head and in the World II |
Procedural and Declarative Memory, Types of Memory
|
|
| 8 | Knowing What to Do I |
Varieties of Constraint, Relation to Affordance
|
|
| 9 | Knowing What to Do II |
Feedback, Sonification
|
|
| 10 | To Err is Human I |
Types of Human Error
|
|
| 11 | To Err is Human II |
Narrow and Deep Tasks, Designing for Error
|
|
| 12 | The Design Challenge I |
Evolutionary design, Stakeholders
|
|
| 13 | The Design Challenge II |
Complexity of the Design Process
|
|
| 14 | User Centered Design |
Summary and Synthesis
|
授業実施形態
The class schedule is planned as follows:
In-person (対面授業): 1, 3, 5, 7, 8, 9, 10, 11, 12回
Live streaming (WEB授業): 2, 4, 6, 13, 14回
Any changes, will be announced on manaba+R.
授業外学習の指示
成績評価方法
| 種別 | 割合(%) | 評価基準等 |
|---|---|---|
| 定期試験(筆記) | 0 | |
| レポート試験 (統一締切日を締切とするレポート) |
0 | |
| 上記以外の試験・レポート、平常点評価 (日常的な授業における取組状況の評価) |
100 | (1) In class activities and reports will be employed to verify whether the students are able to meet course goals and understand the readings and class discussions. (60%)
|
成績評価方法(備考)
受講および研究に関するアドバイス
教科書
| 書名 | 著者 | 出版社 | ISBNコード | 備考 |
|---|---|---|---|---|
| The Design of Everyday Things: Revised and Expanded Edition | D. A. Norman | Basic Books | 978-0465050659 | A design classic |
教科書(使用頻度、その他補足)
参考書
| 書名 | 著者 | 出版社 | ISBNコード | 備考 |
|---|---|---|---|---|
| A NIME Reader: Fifteen Years of New Interfaces for Musical Expression | A.R. Jensenius and M.J. Lyons | Springer | 978-3-319-47213-3 | Advanced reference material for projects |
| Coding Art | Y. Zhang, M. Funk | Apress | 978-1-4842-6263-4 | Creative Coding/Interactive Design |
| Artful Design: Technology in Search of the Sublime, A MusiComic Manifesto | Ge Wang | Stanford University Press | 978-1503600522 | An introduction to technology design in manga format. |
参考書(使用頻度、その他補足)
参考になるwwwページ
授業内外における学生・教員間のコミュニケーションの方法
備考
URL:https://secure.ritsumei.ac.jp/students/pathways-future/course/curriculum.html/