| Course Name | Year | Term | Period | Faculty / Graduate School | All Instructors | Credits |
|---|---|---|---|---|---|---|
| 50215:[2025 Fall]Human Interface (W) § 50216:Human Interface (W) | 2025 | Fall | Thu5 | College of Image Arts and Sciences,Graduate school of Image Arts and Sciences | LYONS MICHAEL | 2 |
Campus
Class Venue
Language
Course Outline and Method
There will be 9 in-person classes and 5 live streaming classes.
The class schedule is planned as follows:
In-person (対面授業): 1, 3, 5, 7, 8, 9, 10, 11, 12回
Live streaming (WEB授業): 2, 4, 6, 13, 14回
Any changes, will be announced on manaba+R.
Student Attainment Objectives
• learn about fundamental theory and practice of human computer interaction design
• develop research and presentation skills which will be useful for post-graduate study
Recommended Preparatory Course
Course Schedule
| Lecture/Instructor(When there are multiple instructors) | Theme |
|---|---|
| Keyword, References and Supplementary Information | |
| 1 |
Introduction to Human Computer Interaction (HCI)
|
HCI, Human Interface, Usability, User Needs and Values
|
|
| 2 | The Psychopathology of Everyday Things I |
Affordance, Constraint
|
|
| 3 | The Psychopathology of Everyday Things II |
Visibility, Mapping
|
|
| 4 | The Psychology of Everyday Actions I |
Models of Human Action
|
|
| 5 | The Psychology of Everyday Actions II |
Action/Evaluation Cycle, Gulfs of Execution and Evaluation
|
|
| 6 | Knowledge in the Head and in the World I |
Acting with Incomplete Information, Mental Models
|
|
| 7 | Knowledge in the Head and in the World II |
Procedural and Declarative Memory, Types of Memory
|
|
| 8 | Knowing What to Do I |
Varieties of Constraint, Relation to Affordance
|
|
| 9 | Knowing What to Do II |
Feedback, Sonification
|
|
| 10 | To Err is Human I |
Types of Human Error
|
|
| 11 | To Err is Human II |
Narrow and Deep Tasks, Designing for Error
|
|
| 12 | The Design Challenge I |
Evolutionary design, Stakeholders
|
|
| 13 | The Design Challenge II |
Complexity of the Design Process
|
|
| 14 | User Centered Design |
Summary and Synthesis
|
Class Format
The class schedule is planned as follows:
In-person (対面授業): 1, 3, 5, 7, 8, 9, 10, 11, 12回
Live streaming (WEB授業): 2, 4, 6, 13, 14回
Any changes, will be announced on manaba+R.
Recommendations for Private Study
Grade Evaluation Method
| Kind | Percentage | Grading Criteria etc. |
|---|---|---|
| Final Examination (Written) | 0 | |
| Report Examination (A report to be submitted by the unified deadline) |
0 | |
| Exams and/or Reports other than those stated above, and Continuous Assessment (Evaluation of Everyday Performance in Class) |
100 | (1) In class activities and reports will be employed to verify whether the students are able to meet course goals and understand the readings and class discussions. (60%)
|
Grade Evaluation Method (Note)
Advice to Students on Study and Research Methods
Textbooks
| Title | Author | Publisher | ISBN Code | Comment |
|---|---|---|---|---|
| The Design of Everyday Things: Revised and Expanded Edition | D. A. Norman | Basic Books | 978-0465050659 | A design classic |
Textbooks (Frequency of Use, Note)
Reference Books
| Title | Author | Publisher | ISBN Code | Comment |
|---|---|---|---|---|
| A NIME Reader: Fifteen Years of New Interfaces for Musical Expression | A.R. Jensenius and M.J. Lyons | Springer | 978-3-319-47213-3 | Advanced reference material for projects |
| Coding Art | Y. Zhang, M. Funk | Apress | 978-1-4842-6263-4 | Creative Coding/Interactive Design |
| Artful Design: Technology in Search of the Sublime, A MusiComic Manifesto | Ge Wang | Stanford University Press | 978-1503600522 | An introduction to technology design in manga format. |
Reference Books (Frequency of Use, Note)
Web Pages for Reference
How to Communicate with the Instructor In and Out of Class(Including Instructor Contact Information)
Other Comments
URL:https://secure.ritsumei.ac.jp/students/pathways-future/course/curriculum.html/