Course Name Year Term Period Faculty / Graduate School All Instructors Credits
50215:[2025 Fall]Human Interface (W) § 50216:Human Interface (W) 2025 Fall Thu5 College of Image Arts and Sciences,Graduate school of Image Arts and Sciences LYONS MICHAEL 2

Campus

OIC

Class Venue

Seminar Room H322

Language

English

Course Outline and Method

Where does new technology come from? The development of new information and media technology requires skills and and knowledge from a wide selection of fields including engineering, design, and behavioural science. This course will emphasise the human aspects of information and media technology, with emphasis on how human factors influence design practices. While our central topic is information technology, we will draw upon subjects such as psychology, anthropology, design, and art, as needed.

There will be 9 in-person classes and 5 live streaming classes.
The class schedule is planned as follows:

In-person (対面授業): 1, 3, 5, 7, 8, 9, 10, 11, 12回
Live streaming (WEB授業): 2, 4, 6, 13, 14回

Any changes, will be announced on manaba+R.

Student Attainment Objectives

• understand the importance of human factors in the design of new technology
• learn about fundamental theory and practice of human computer interaction design
• develop research and presentation skills which will be useful for post-graduate study

Recommended Preparatory Course

特にありません。

Course Schedule

Lecture/Instructor(When there are multiple instructors) Theme
Keyword, References and Supplementary Information
1

Introduction to Human Computer Interaction (HCI)
The +R Class will also be explained. For details on [+R classes], see manaba+R.

HCI, Human Interface, Usability, User Needs and Values
In-Person Class

2

The Psychopathology of Everyday Things I

Affordance, Constraint
Live Streaming Class (Zoom)

3

The Psychopathology of Everyday Things II

Visibility, Mapping
In-Person Class

4

The Psychology of Everyday Actions I

Models of Human Action
Live Streaming Class (Zoom)

5

The Psychology of Everyday Actions II

Action/Evaluation Cycle, Gulfs of Execution and Evaluation
In-Person Class

6

Knowledge in the Head and in the World I

Acting with Incomplete Information, Mental Models
Live Streaming Class (Zoom)

7

Knowledge in the Head and in the World II

Procedural and Declarative Memory, Types of Memory
In-Person Class

8

Knowing What to Do I

Varieties of Constraint, Relation to Affordance
In-Person Class

9

Knowing What to Do II

 Feedback, Sonification
In-Person Class

10

To Err is Human I

Types of Human Error
In-Person Class

11

To Err is Human II

Narrow and Deep Tasks, Designing for Error
In-Person Class

12

The Design Challenge I

Evolutionary design, Stakeholders
In-Person Class

13

The Design Challenge II

Complexity of the Design Process
Live Streaming Class (Zoom)

14

User Centered Design

Summary and Synthesis
Live Streaming Class (Zoom)

Class Format

There will be 9 in-person classes and 5 live streaming classes.
The class schedule is planned as follows:

In-person (対面授業): 1, 3, 5, 7, 8, 9, 10, 11, 12回
Live streaming (WEB授業): 2, 4, 6, 13, 14回

Any changes, will be announced on manaba+R.

Recommendations for Private Study

授業内で指示する。

Grade Evaluation Method

Kind Percentage Grading Criteria etc.
Final Examination (Written) 0

Report Examination
(A report to be submitted by the unified deadline)
0

Exams and/or Reports other than those stated above, and Continuous Assessment 
(Evaluation of Everyday Performance in Class)
100

(1) In class activities and reports will be employed to verify whether the students are able to meet course goals and understand the readings and class discussions. (60%)

(2) Students will choose a theme based on their interests and prepare a final report for in-class presentation. This will be evaluated for clarity, logical consistency, quality of presentation, and relevance to the course goals. (40%)

Grade Evaluation Method (Note)

Advice to Students on Study and Research Methods

※ Students will be expected to participate in group activities and discussions during the class and work on a small research project, including oral presentation of the outcome to the class.

Textbooks

Title Author Publisher ISBN Code Comment
The Design of Everyday Things: Revised and Expanded Edition D. A. Norman Basic Books 978-0465050659 A design classic

Textbooks (Frequency of Use, Note)

※ An electronic edition edition is also available and may be more convenient for study. Guidance will be given during the first meeting of the course.

Reference Books

Title Author Publisher ISBN Code Comment
A NIME Reader: Fifteen Years of New Interfaces for Musical Expression A.R. Jensenius and M.J. Lyons Springer 978-3-319-47213-3 Advanced reference material for projects
Coding Art Y. Zhang, M. Funk Apress 978-1-4842-6263-4 Creative Coding/Interactive Design
Artful Design: Technology in Search of the Sublime, A MusiComic Manifesto Ge Wang Stanford University Press 978-1503600522 An introduction to technology design in manga format.

Reference Books (Frequency of Use, Note)

※ The above books will be made available in the library.

Web Pages for Reference

ACM Digital Library & Portal: http://portal.acm.org/

How to Communicate with the Instructor In and Out of Class(Including Instructor Contact Information)

Learning Management System (manaba+R),Other (Separate instructions will be provided)

Other Comments



【科目ナンバリング・カリキュラムマップはこちらから/Click here to see the Curriculum-Map and Course-Numbering】
URL:https://secure.ritsumei.ac.jp/students/pathways-future/course/curriculum.html/