授業科目名 年度 学期 開講曜日・時限 学部・研究科 全担当教員 単位数
51140:Gaming Simulation Method(P) § 51141:IR-EDS201 Special Lecture (Core Related Course)(RJ) § 51142:IR18‐FE201 Special Lecture (Core Related Course)(RJ) 2022 春セメスター 木1 国際関係学部,政策科学部 OTIENO FRANCIS 2

キャンパス

OIC

授業施設

AS363セミナールーム

授業で利用する言語

英語

授業の概要と方法

   This course provides students with experience of Gaming Simulation. By playing Gaming Simulation, in its virtual world, students can experience what they cannot or hardly experience in the real world. By doing so, they learn how our societies or their systems work and find problems, and eventually suggest solutions or pose challenges to the real world. In this way, Gaming Simulation can be a tool of PBL (Problem-Based Learning). Students can conduct PBL in the virtual world where they can experience phenomena that they usually cannot experience. Moreover, this course provides the students with opportunity to design Gaming Simulation prototype in group, by which they understand deeply the societies and their systems. This year, the course is conduced via online, meaning, experiencing gaming simulation online and design gaming simulation in group through online group discussion.
   This course is a course strongly recommended to take for students in "International PBL Program in ASEAN Countries."

受講生の到達目標

To understand advantages of Gaming Simulation
To be able to make use of Gaming Simulation to areas that the students are interested in

事前に履修しておくことが望まれる科目

授業スケジュール

授業回数/
担当教員(複数担当の場合)
テーマ
キーワード・文献・補足事項等
1

Introduction

Game play experience

2

Designing Gaming Simulation 1

Experience in virtual world in safety, Comprehensive understanding, Recognition, Role-play, Debriefing, Role and situation, Model and simulation, Rule and objective, Gamification

3

Designing Gaming Simulation 2

5W process for design, Playability, Game components (cooperation, competition, dilemma)

4

Prisoner Dilemma (Otieno)

Game development based on the prisoner's dilemma

5

Prisoner Dilemma Presentation

Group 1 presentation (2 groups)

6

Prisoner Dilemma Presentation

Group 2 presentation (2 groups)

7

Designing and Practicing Gaming Simulation VR part 2

Designing and developing Virtual Reality environment for policy design

8

Introducing the concepts of a metaverse

Designing a virtual world for Policy implementation Game play experience

9

Gaming simulation Prototype develompent

Using 360 degrees camera for design and development of VR environment

10

Designing Gaming Simulation prototype

Group based gaming and simulation design

11

Designing Gaming Simulation prototype part 2

Group based gaming design and deveopment

12

Playing Gaming Simulation prototype (Toyoda)

13

Playing Gaming Simulation prototype

14

Playing Gaming Simulation prototype

15

Playing Gaming Simulation prototype

授業実施形態

In the case of BCP Level 3 or higher,
all the classes are to be taken Web only.
In the case of BCP Level 1 or 2,
 【Classes in person :10 times, Web Classes :5 times】

授業外学習の指示

Students need to design Gaming Simulation prototypes through online group work. Therefore, they need to work together not only in class, but also off class. Skills and knowledge required by this course depend on the prototypes. The students are expected to work together by sharing their skills and knowledge that other students do not have.

After the 3rd session, students are required to submit their Gaming Simulation ideas as a short report. Based on this report, instructors form students groups. The students work in group from the 4th session based on this formation.

成績評価方法

種別 割合(%) 評価基準等
定期試験(筆記) 0

レポート試験
(統一締切日を締切とするレポート)
0

上記以外の試験・レポート、平常点評価
(日常的な授業における取組状況の評価)
100

Participation in the course (30%), Presenting Gaming Simulation prototype (40%) and materials for Gaming Simulation (30%)

成績評価方法(備考)

受講および研究に関するアドバイス

教科書

教科書(使用頻度、その他補足)

参考書

書名 著者 出版社 ISBNコード 備考
A Framework of Simulation and Gaming for Enhancing Community Resilience Against Large-Scale Earthquakes: Application for Achievements in Japan "Simulation & Gaming" 2020;51(2):180-211 Yusuke Toyoda SAGE doi:10.1177/1046878119899424
Handbook of Simulation Gaming in Social Education / Constitution Today (English Edition) Ron Stadsklev Amazon Services International, Inc. 978-1492223986
Playing Games in School: Video Games and Simulations for Primary and Secondary Education (English Edition) Atsusi "2c" Hirumi International Society for Technology in Education (ISTE) 978-1564842718
Gaming: The Future's Language Richard Duke SAGE 978-0470224052 https://www.slideshare.net/pvdhyden/74duke-gaming-the-futures-language
Reality Is Broken: Why Games Make Us Better and How They Can Change the World Jane McGonigal Penguin Books 978-0143120612
The Gamification of Learning and Instruction Fieldbook: Ideas into Practice Karl M. Kapp Wiley 978-1118674437

参考書(使用頻度、その他補足)

参考になるwwwページ

授業内外における学生・教員間のコミュニケーションの方法

manaba+R,学生との直接対話

備考

【科目ナンバリング・カリキュラムマップはこちらから/Click here to see the Curriculum-Map and Course-Numbering】
URL:http://www.ritsumei.ac.jp//students/pathways-future/course/curriculum.html