| Course Name | Year | Term | Period | Faculty / Graduate School | All Instructors | Credits |
|---|---|---|---|---|---|---|
| 51140:Gaming Simulation Method (P) § 51141:IR-EDS201 Special Lecture (Core Related Course) (RJ) § 51142:IR18‐FE201 Special Lecture (Core Related Course) (RJ) | 2022 | Spring | Thu1 | College Of International Relations,College Of Policy Science | OTIENO FRANCIS | 2 |
Campus
Class Venue
Language
Course Outline and Method
This course is a course strongly recommended to take for students in "International PBL Program in ASEAN Countries."
Student Attainment Objectives
To be able to make use of Gaming Simulation to areas that the students are interested in
Recommended Preparatory Course
Course Schedule
| Lecture/Instructor(When there are multiple instructors) | Theme |
|---|---|
| Keyword, References and Supplementary Information | |
| 1 | Introduction |
Game play experience |
|
| 2 | Designing Gaming Simulation 1 |
Experience in virtual world in safety, Comprehensive understanding, Recognition, Role-play, Debriefing, Role and situation, Model and simulation, Rule and objective, Gamification |
|
| 3 | Designing Gaming Simulation 2 |
5W process for design, Playability, Game components (cooperation, competition, dilemma) |
|
| 4 | Prisoner Dilemma (Otieno) |
Game development based on the prisoner's dilemma |
|
| 5 | Prisoner Dilemma Presentation |
Group 1 presentation (2 groups) |
|
| 6 | Prisoner Dilemma Presentation |
Group 2 presentation (2 groups) |
|
| 7 | Designing and Practicing Gaming Simulation VR part 2 |
Designing and developing Virtual Reality environment for policy design |
|
| 8 | Introducing the concepts of a metaverse |
Designing a virtual world for Policy implementation Game play experience |
|
| 9 | Gaming simulation Prototype develompent |
Using 360 degrees camera for design and development of VR environment |
|
| 10 | Designing Gaming Simulation prototype |
Group based gaming and simulation design |
|
| 11 | Designing Gaming Simulation prototype part 2 |
Group based gaming design and deveopment |
|
| 12 | Playing Gaming Simulation prototype (Toyoda) |
|
|
| 13 | Playing Gaming Simulation prototype |
|
|
| 14 | Playing Gaming Simulation prototype |
|
|
| 15 | Playing Gaming Simulation prototype |
|
Class Format
all the classes are to be taken Web only.
In the case of BCP Level 1 or 2,
【Classes in person :10 times, Web Classes :5 times】
Recommendations for Private Study
After the 3rd session, students are required to submit their Gaming Simulation ideas as a short report. Based on this report, instructors form students groups. The students work in group from the 4th session based on this formation.
Grade Evaluation Method
| Kind | Percentage | Grading Criteria etc. |
|---|---|---|
| Final Examination (Written) | 0 | |
| Report Examination (A report to be submitted by the unified deadline) |
0 | |
| Exams and/or Reports other than those stated above, and Continuous Assessment (Evaluation of Everyday Performance in Class) |
100 | Participation in the course (30%), Presenting Gaming Simulation prototype (40%) and materials for Gaming Simulation (30%) |
Grade Evaluation Method (Note)
Advice to Students on Study and Research Methods
Textbooks
Textbooks (Frequency of Use, Note)
Reference Books
| Title | Author | Publisher | ISBN Code | Comment |
|---|---|---|---|---|
| A Framework of Simulation and Gaming for Enhancing Community Resilience Against Large-Scale Earthquakes: Application for Achievements in Japan "Simulation & Gaming" 2020;51(2):180-211 | Yusuke Toyoda | SAGE | doi:10.1177/1046878119899424 | |
| Handbook of Simulation Gaming in Social Education / Constitution Today (English Edition) | Ron Stadsklev | Amazon Services International, Inc. | 978-1492223986 | |
| Playing Games in School: Video Games and Simulations for Primary and Secondary Education (English Edition) | Atsusi "2c" Hirumi | International Society for Technology in Education (ISTE) | 978-1564842718 | |
| Gaming: The Future's Language | Richard Duke | SAGE | 978-0470224052 | https://www.slideshare.net/pvdhyden/74duke-gaming-the-futures-language |
| Reality Is Broken: Why Games Make Us Better and How They Can Change the World | Jane McGonigal | Penguin Books | 978-0143120612 | |
| The Gamification of Learning and Instruction Fieldbook: Ideas into Practice | Karl M. Kapp | Wiley | 978-1118674437 |
Reference Books (Frequency of Use, Note)
Web Pages for Reference
How to Communicate with the Instructor In and Out of Class(Including Instructor Contact Information)
Other Comments
URL:http://www.ritsumei.ac.jp//students/pathways-future/course/curriculum.html