Course Name Year Term Period Faculty / Graduate School All Instructors Credits
51140:Gaming Simulation Method (P) § 51141:IR-EDS201 Special Lecture (Core Related Course) (RJ) § 51142:IR18‐FE201 Special Lecture (Core Related Course) (RJ) 2022 Spring Thu1 College Of International Relations,College Of Policy Science OTIENO FRANCIS 2

Campus

OIC

Class Venue

AS363

Language

English

Course Outline and Method

   This course provides students with experience of Gaming Simulation. By playing Gaming Simulation, in its virtual world, students can experience what they cannot or hardly experience in the real world. By doing so, they learn how our societies or their systems work and find problems, and eventually suggest solutions or pose challenges to the real world. In this way, Gaming Simulation can be a tool of PBL (Problem-Based Learning). Students can conduct PBL in the virtual world where they can experience phenomena that they usually cannot experience. Moreover, this course provides the students with opportunity to design Gaming Simulation prototype in group, by which they understand deeply the societies and their systems. This year, the course is conduced via online, meaning, experiencing gaming simulation online and design gaming simulation in group through online group discussion.
   This course is a course strongly recommended to take for students in "International PBL Program in ASEAN Countries."

Student Attainment Objectives

To understand advantages of Gaming Simulation
To be able to make use of Gaming Simulation to areas that the students are interested in

Recommended Preparatory Course

Course Schedule

Lecture/Instructor(When there are multiple instructors) Theme
Keyword, References and Supplementary Information
1

Introduction

Game play experience

2

Designing Gaming Simulation 1

Experience in virtual world in safety, Comprehensive understanding, Recognition, Role-play, Debriefing, Role and situation, Model and simulation, Rule and objective, Gamification

3

Designing Gaming Simulation 2

5W process for design, Playability, Game components (cooperation, competition, dilemma)

4

Prisoner Dilemma (Otieno)

Game development based on the prisoner's dilemma

5

Prisoner Dilemma Presentation

Group 1 presentation (2 groups)

6

Prisoner Dilemma Presentation

Group 2 presentation (2 groups)

7

Designing and Practicing Gaming Simulation VR part 2

Designing and developing Virtual Reality environment for policy design

8

Introducing the concepts of a metaverse

Designing a virtual world for Policy implementation Game play experience

9

Gaming simulation Prototype develompent

Using 360 degrees camera for design and development of VR environment

10

Designing Gaming Simulation prototype

Group based gaming and simulation design

11

Designing Gaming Simulation prototype part 2

Group based gaming design and deveopment

12

Playing Gaming Simulation prototype (Toyoda)

13

Playing Gaming Simulation prototype

14

Playing Gaming Simulation prototype

15

Playing Gaming Simulation prototype

Class Format

In the case of BCP Level 3 or higher,
 all the classes are to be taken Web only.
In the case of BCP Level 1 or 2,
【Classes in person :10 times, Web Classes :5 times】

Recommendations for Private Study

Students need to design Gaming Simulation prototypes through online group work. Therefore, they need to work together not only in class, but also off class. Skills and knowledge required by this course depend on the prototypes. The students are expected to work together by sharing their skills and knowledge that other students do not have.

After the 3rd session, students are required to submit their Gaming Simulation ideas as a short report. Based on this report, instructors form students groups. The students work in group from the 4th session based on this formation.

Grade Evaluation Method

Kind Percentage Grading Criteria etc.
Final Examination (Written) 0

Report Examination
(A report to be submitted by the unified deadline)
0

Exams and/or Reports other than those stated above, and Continuous Assessment 
(Evaluation of Everyday Performance in Class)
100

Participation in the course (30%), Presenting Gaming Simulation prototype (40%) and materials for Gaming Simulation (30%)

Grade Evaluation Method (Note)

Advice to Students on Study and Research Methods

Textbooks

Textbooks (Frequency of Use, Note)

Reference Books

Title Author Publisher ISBN Code Comment
A Framework of Simulation and Gaming for Enhancing Community Resilience Against Large-Scale Earthquakes: Application for Achievements in Japan "Simulation & Gaming" 2020;51(2):180-211 Yusuke Toyoda SAGE doi:10.1177/1046878119899424
Handbook of Simulation Gaming in Social Education / Constitution Today (English Edition) Ron Stadsklev Amazon Services International, Inc. 978-1492223986
Playing Games in School: Video Games and Simulations for Primary and Secondary Education (English Edition) Atsusi "2c" Hirumi International Society for Technology in Education (ISTE) 978-1564842718
Gaming: The Future's Language Richard Duke SAGE 978-0470224052 https://www.slideshare.net/pvdhyden/74duke-gaming-the-futures-language
Reality Is Broken: Why Games Make Us Better and How They Can Change the World Jane McGonigal Penguin Books 978-0143120612
The Gamification of Learning and Instruction Fieldbook: Ideas into Practice Karl M. Kapp Wiley 978-1118674437

Reference Books (Frequency of Use, Note)

Web Pages for Reference

How to Communicate with the Instructor In and Out of Class(Including Instructor Contact Information)

Learning Management System (manaba+R),Talk with Students

Other Comments

【科目ナンバリング・カリキュラムマップはこちらから/Click here to see the Curriculum-Map and Course-Numbering】
URL:http://www.ritsumei.ac.jp//students/pathways-future/course/curriculum.html