| 授業科目名 | 年度 | 学期 | 開講曜日・時限 | 学部・研究科 | 全担当教員 | 単位数 |
|---|---|---|---|---|---|---|
| 11152:ヒューマンインタフェース (W) § 11153:ヒューマン・インタフェース(W) | 2024 | 秋セメスター | 木5 | 映像学部,映像研究科 | LYONS MICHAEL | 2 |
キャンパス
授業施設
授業で利用する言語
授業の概要と方法
The development of new information and media technology requires skills and and knowledge from a wide selection of fields including engineering, design, and behavioural science. This course will emphasize the human aspects of information and media technology, with emphasis on how human factors influence design practices. While our central topic is information technology, we will draw upon subjects such as psychology, anthropology, design, and art, as needed.
The first part of this course deals with fundamentals of the field known as "Human Computer Interaction" abbreviated HCI.
In the second part, we will examine case studies in several active sub-fields of HCI research.
受講生の到達目標
• learn about fundamental theory and practice of human computer interaction design
• develop research and presentation skills which will be useful for post-graduate study
事前に履修しておくことが望まれる科目
授業スケジュール
| 授業回数/ 担当教員(複数担当の場合) |
テーマ |
|---|---|
| キーワード・文献・補足事項等 | |
| 1 | Introduction to Human Computer Interaction (HCI) |
HCI, Human Interface, Usability, User Needs and Values |
|
| 2 | The Psychopathology of Everyday Things |
Affordance, Constraint, Visibility, Mapping |
|
| 3 | The Psychology of Everyday Actions |
Model of Human Action, Gulfs of Execution and Evaluation |
|
| 4 | Knowledge in the Head and in the World |
Mental Models, Procedural and Declarative Memory, Types of Memory |
|
| 5 | Knowing what to do |
Varieties of Constraint, Feedback, Sonification |
|
| 6 | To Err is Human |
Types of Human Error, Narrow and Deep Tasks, Designing for Error |
|
| 7 | The Design Challenge |
Evolutionary design, Stakeholders, Complexity of the Design Process |
|
| 8 | User Centered Design |
Summary and Synthesis |
|
| 9 | Special Topics I |
|
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| 10 | Special Topics II |
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| 11 | Special Topics III |
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| 12 | Special Topics IV |
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| 13 | Special Topics V |
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| 14 | Special Topics VI |
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| 15 | Special Topics VII |
|
授業実施形態
The class schedule is planned as follows.
In-person (対面授業):1, 3, 5, 7, 9, 10, 11, 12, 13回
Live streaming (WEB授業):2, 4, 6, 8, 14, 15回
Any changes, will be announced on manaba+R.
授業外学習の指示
成績評価方法
| 種別 | 割合(%) | 評価基準等 |
|---|---|---|
| 定期試験(筆記) | 0 | |
| レポート試験 (統一締切日を締切とするレポート) |
0 | |
| 上記以外の試験・レポート、平常点評価 (日常的な授業における取組状況の評価) |
100 | (1) In class activities and reports will be employed to verify whether the students are able to meet course goals and understand the readings and class discussions. (60%)
|
成績評価方法(備考)
受講および研究に関するアドバイス
教科書
| 書名 | 著者 | 出版社 | ISBNコード | 備考 |
|---|---|---|---|---|
| The Design of Everyday Things: Revised and Expanded Edition | D. A. Norman | Basic Books | 978-0465050659 | A design classic |
教科書(使用頻度、その他補足)
参考書
| 書名 | 著者 | 出版社 | ISBNコード | 備考 |
|---|---|---|---|---|
| A NIME Reader: Fifteen Years of New Interfaces for Musical Expression | A.R. Jensenius and M.J. Lyons | Springer | 978-3-319-47213-3 | Advanced reference material for projects |
| Coding Art | Y. Zhang, M. Funk | Apress | 978-1-4842-6263-4 | Creative Coding/Interactive Design |
| Artful Design: Technology in Search of the Sublime, A MusiComic Manifesto | Ge Wang | Stanford University Press | 978-1503600522 | An introduction to technology design in manga format. |
参考書(使用頻度、その他補足)
参考になるwwwページ
授業内外における学生・教員間のコミュニケーションの方法
備考
URL:http://www.ritsumei.ac.jp//students/pathways-future/course/curriculum.html